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Meteors arrive in the sea and immediately outsider invasions assault the coastline.
One thing I didn’t see in the surveys was similitude to the John Wyndham novel The Kraken Wakes.
Everybody portrayed this film as BLACK HAWK DOWN meets ALIENS and who am I to repudiate general feeling.
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With the mood alternating between boredom and exasperation, Sanctum Of Slime is a spirit-crushing exercise that only a committed masochist could appreciate.Ĥ/10 The first 15 minutes of Ghostbusters: Sanctum of Slime.Battle Los Angeles Free Movie Download HD They just have 3 hours to finish their central goal and get out before the Air Force bombs that zone. In a game where you become incapacitated after about two hits, a large chunk of the game is spent waiting for your co-op partners to revive you - and if they get caught in the crossfire, the game will quickly snuff you all out and return you to the previous checkpoint. And, to make matters worse, the further you progress, the more likely the game's dreadful health/revive mechanic robs you of any will to continue. It might have been mildly engaging if there had been more to do, but the Behaviour Studio's offering swiftly runs out of ideas after about the fourth level. And so it goes on, through 12 levels of progressively trickier encounters. Come on Bill, get on with Ghostbusters 3.Īfter ten, 15 minutes of this monotony, you'll eventually meet a boss monster, and studiously chip away his giant health bar until he stops spamming you with cheap attacks. You, and your three ghostbusting chums, wander from room to room, and take out all the restless spirits by zapping them with one of three weapons, colour-coded to match the hue of your enemies. Stripped of all the fan service that made Terminal Reality's flawed gem so enjoyable, all you're left with is essentially a spooky Smash TV. Don't just lovelessly slap the brand top onto any old half-baked twin stick shooter and expect people not to seek retribution for this wanton abuse of IP. The number one, unbreakable golden rule of ghostbusting is that you do not, under any circumstances, cross the streams.Īnd if you can't manage that, at least bloody well try to respect the license.
You'll trudge through the rubble of a few tight set-pieces, pull off the head shots where necessary, duck behind cover whenever you're in any danger, and even smash up a few unthreatening alien ships with the handily placed bazookas.īut at no stage does the game deign to get out of second gear, and by the time you've reached the end, there's a sense of relief that only 53 minutes of your life was wasted on this entirely pointless piece of digital merchandising.Ĥ/10 Battle: Los Angeles' first 15 minutes. In reality, Battle Los Angeles is so content to go through the motions, it may as well be playing itself. If you were to be kind, you'd probably observe that it's built on solid technical foundations, but at this stage, that's a bit like commending a movie for having a good set. Even the presence of stereoscopic 3D support can't save it. The game starts off as it means to go on - with absolutely zero ambition to differentiate itself from the dozens of other military shooters all hooahing themselves into irrelevance. Did Saber Interactive really imagine that releasing a movie tie-in that you can sleepwalk through inside an hour was going to be acceptable? I realise first person shooters are getting shorter these days, but, come on.
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Just call in Team America, fire some hot lead in their general direction and crack open a celebratory Bud in time for dinner. With extra terrestrials this hapless, I'm not sure anyone has to fret too much about an alien invasion just yet. Xbox Live Arcade - 800 Microsoft Points (£6.80).